Experience attenuation in Shroud of the Avatar, a quantitative study

I have created a mathematical model of the attenuation system in Shroud of the Avatar with the aim of exploring two questions. The first involves understanding the impact of the double experience bonus if a player can already bring in enough experience to hit attenuation without the bonus. The second is to explore player claims that they can earn just as much experience while taking breaks in between leveling as they could if they leveled continuously. Finally, I use my model to explore alternate ways of applying attenuation and make some recommendations on how the system can be improved from it’s current state.

You can find the paper in google docs here: Experience attenuation in Shroud of the Avatar, a quantitative study

Any questions and comments can be disscussed at the original post thread in the SotA forum.